Instructional design isn’t a straight path with a tidy finish line. It is a cycle that is constantly moving between task and learner analysis, design, development, and evaluation. Working with my team on our module, Creating Your First Instructor Introduction Video, exemplified this realization. This reflection looks back at what we built, what worked, what didn’t, and how I grew as a designer through the process. Instructional Goals and Objectives Our project centered on helping university faculty strengthen instructor presence in online courses by creating a high-quality introduction video using DaVinci Resolve . Our objectives were clearly stated and measurable, and they aligned closely with both the needs analysis and the task requirements. Faculty needed to be able to: Set up a new project in DaVinci Resolve and import media Edit and assemble a complete video with a bumper, title, and talking head Export ...
Why I’m Here After 16 years in K-12 education, I have seen how powerful thoughtfully designed learning experiences can be, especially when technology is integrated with purpose. I now want to play a larger role in shaping and creating experiences that reach a broader audience of diverse learners in the higher education setting. Throughout the LDT program at ASU I have learned that designing instruction is foundationally grounded in systematic processes that encompass creativity, technology, empathy, and learning theories. Delivering effective and equitable learning experiences is my main objective as I enter the learning design field. The field incorporates a broad array of disciplines such as design thinking, media production, data analysis, psychology, and many others (Wagoner, n.d). The depth of the profession is deep, this both excites and challenges me, to explore and discover, as I work toward being able to design effective learn...